
The whole program is written in C++ with OpenGL(GLSL Compute Shader). The internal process is pretty much the same as the paper Numenta wrote describes. I've set up the network be an autoencoder. The weird thing is that the weight matrix of SP is pretty dense as opposed to the permanence matrix of the vanilla SP being almost as sparse as the input. And That's what I expected to happen to it as w..
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2019. 10. 9. 22:07
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